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* <code>10</code>: Hardware Duty Cycling
* <code>10</code>: Hardware Duty Cycling
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Once the bit mask is obtained we have to walk over each bit set and call <code>cpuid_count(0xd, component, &eax, &ebx, &ecx, &edx)</code>, where <code>component</code> is the bit position we are interested in. In other words it should be from 0 to 10. The result of this call is sitting in <code>ebx</code> which represent offset of the component from the frame base address and <code>eax</code> which shows component size. Note that some of components are supervisor components and if <code>(ecx & 1) == 0</code> from the <code>cpuid_count</code> call above then its offset is undefined.
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Once the bit mask is obtained we have to walk over each bit set and call <code>cpuid_count(0xd, component, &eax, &ebx, &ecx, &edx)</code>, where <code>component</code> is the bit position we are interested in. In other words it should be from 0 to 10. The result of this call is sitting in <code>ebx</code> which represent offset of the component from the frame base address and <code>eax</code> which shows component size. Note that some of components are supervisor components and if <code>(ecx & 1) == 0</code> from the <code>cpuid_count</code> call above then its offset should not be considered while size is still valid.
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=== Potential memory corruption ===
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When processes are dumped and restored on different cpu, the application may have remembered frame size on its own somewhere inside own code and in worst scenario...